'We want an experience that is close to a pen-and-paper RPG' The Blood of Dawnwalker director says the game's big choices will offer more player
freedom and 'boost immersion'
Date:
Tue, 07 Jul 2026 16:30:00 +0000
Description:
The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to
feel like a "pen-and-paper RPG" that provides an immersive experience.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter The Blood of Dawnwalker director, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG" He says the game's big choices and consequences will deepen players' immersion He adds, "My biggest goal is to create a game that you will still remember in the next 10 or 20 years" The Blood of Dawnwalker game director, Konrad Tomaszkiewicz, thinks the game's big choices and consequences will offer players a more immersive experience that he hopes will be remembered
for years to come.
In an interview with TechRadar Gaming at an event where we went hands-on with the upcoming dark fantasy role-playing game (RPG), Tomaszkiewicz discussed
its narrative choices and explained why he believes player freedom within the sandbox world Rebel Wolves has created will provide a deeper, immersive experience. "We believe that as much freedom and different choices will add
to the game and different playthroughs, so that we deliver for the players," he said. "It will be better because it will boost immersion, and it will show people that our goal is creating a narrative sandbox. We want an experience that is close to a pen-and-paper RPG, where the game master adjusts for what you are doing. That was our goal to show it from the very beginning in the prologue." Latest Videos From Watch full video here:
Tomaszkiewicz recalls playing Warhammer as a game master when he was 12-years-old and how, after hours of play, he couldn't remember the details
of the room around him because the experience was so "intense." This is the feeling the director wants to mimic with The Blood of the Dawnwalker and believes the RPG's freedom can achieve.
"This is my holy grail: to create a video game with this kind of immersion," he said. "One that allows you to forget where you are sitting, gives you the feeling that you just lived through an adventure in a different world, with different skills, different people, and with real emotions. You may like 'Clair Obscur showed that you can take a genre and do it in a different and interesting way' The Blood of Dawnwalker director says the ambitious game
was made out of a 'love for RPGs' The Blood of Dawnwalker director says the game's time limit system won't 'punish' players 'Youll be able to complete a majority of the game before the time runs out' 'The world is living and it's not waiting for you' The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'
"First of all, it's to give you freedom, because I believe that the freedom
in the game is one of the big parts of the immersion. If we give you the freedom in your choices in the story, in your choices in the combat, because you can shape the combat as you want, and in different places, the immersion will be bigger and you will remember the game for a long time.
"My biggest goal is to create a game that you will still remember in the next 10 or 20 years." Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
The Blood of Dawnwalker arrives on September 3 for PS5 , Xbox Series X and Xbox Series S , and PC. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation
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Link to news story:
https://www.techradar.com/gaming/we-want-an-experience-that-is-close-to-a-pen- and-paper-rpg-the-blood-of-dawnwalker-director-says-the-games-big-choices-will -offer-more-player-freedom-and-boost-immersion
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