'The open world is big for mobile, but it's like 60 to 70% of The Division 1' reveals Resurgence developer ahead of the game's launch
Date:
Tue, 31 Mar 2026 14:32:57 +0000
Description:
A The Division Resurgence developer has discussed the game ahead of launch.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Become a Member in Seconds Unlock instant access to exclusive member
features. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting
your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Join the club Get full access to premium articles, exclusive features and a growing list of member rewards. Explore An account already exists for this email address, please log in. Subscribe to our newsletter Tom Clancy's The Division Resurgence executive producer Fabrice Navrez has spoken on the size and graphical fidelity of the new mobile game "The open world is big for mobile, but it's like 60 to 70% of The Division 1's original open world," he explained He also said the team is "very proud" of how the game looks overall Tom Clancy's The Division Resurgence executive producer Fabrice Navrez has discussed the scale and visuals of the free-to-play mobile game ahead of its launch today.
Speaking to TechRadar Gaming, Navrez described the process of working The Division series' formula into a mobile title as "very challenging". In addition to having to carefully consider the balance between mobile graphical constraints and "the realistic feeling of The Division, " the team needed to scale down the size of the game's New York setting somewhat. "The open world is big for mobile, but it's like 60 to 70% of The Division 1's original open world, so it's a bit smaller he revealed. A lot of work was also done to "simplify to the direction" so that it would look good on smaller screens. Article continues below You may like Sea of Remnants developer on building
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"If you have texture with a lot of details, it can be very noisy because you have less space on screen," he explained. "But once again, while still
keeping the realistic feeling of The Division ."
"On very recent phones, the game looks super crisp, and on mid-range devices or older devices, the goal for us was to guarantee a flat 30fps because we believe having that very smooth and stable frame per second is important for the gameplay experience," he added.
"At the end of the day, you can change the options yourself depending on what you prefer. We're very proud of what we've achieved because we believe the game looks very, very good overall."
A free-to-play instalment set between the events of The Division and its sequel, The Division 2 , The Division Resurgence is available today via the Android Google Play Store and Apple App Store. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your
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Link to news story:
https://www.techradar.com/gaming/mobile-gaming/the-open-world-is-big-for-mobil e-but-its-like-60-to-70-percent-of-the-division-1-reveals-resurgence-developer -ahead-of-the-games-launch
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