y saw that too - and utf8 wasn't handled well -fixed both. I only did testing with telnet. Will need to look at WebSockets too.
Not sure if when you close an issue, maybe you don't get notifications
for it any more. So here's a bump for you to take a look at the most recent issue you closed, as it contains more information.
I maybe should have opened a new ticket, but I think it had to do with what we were currently discussing (or at least in the same realm). ;)
I maybe should have opened a new ticket, but I think it had to do wit what we were currently discussing (or at least in the same realm). ;)
Fixed the issues - didn't know the fnext function - it's one easy one to implement.
find -name "*.PPE" | xargs -n 1 ppld --check
nice that someone finally tries to use icy board in a real world pcboard->icy board transition scenario. I try to recreate it but pcboard
is huge. Beside some easy functions I've missed like fnext there are two bigger things that are not implemented:
DOS things (registers/interupts) and DBASE. Haven't looked into the
DBASE thing yet. There are dbase libraries for rust that could handle
.dbf files.
DOS peeks&pokes may be simulated - did that with the nibbles game. For
local display it seems that they vsynced the output for making the
display smoother. That's something that was possible to fake. But I need
the use cases for that.
But atm I consider the PPE engine almost complete and fix missing PPE functions on a by PPE basis :).
Not sure if when you close an issue, maybe you don't get notifications for it any more. So here's a bump for you to take a look at the most recent issue you closed, as it contains more information.
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